#old Skim
FREESLOT
MT_OLDSKIM
S_OLDSKIM
S_OLDSKIM1
S_OLDSKIM2
S_OLDSKIM3
S_OLDSKIM4
S_OLDSKIM5
S_OLDSKIM6
S_OLDSKIM7
S_OLDSKIM8
S_OLDSKIM9
S_OLDSKIM10
S_OLDSKIM11
S_OLDSKIM12
S_OLDSKIM13
S_OLDSKIM14
S_OLDSKIM15
S_OLDSKIM16
S_OLDSKIM17
S_OLDSKIM18
S_OLDSKIM19
S_OLDSKIM20
S_OLDSKIM21
S_OLDSKIM22
S_OLDSKIM23
S_OLDSKIM24
S_OLDSKIM25
S_OLDSKIM26
S_OLDSKIM27
S_OLDSKIM28
S_OLDSKIM29
SPR_SKM2

Thing MT_OLDSKIM
#$Name "Old Skim"
#$Sprite SKM2A0
#$Category Retro Enemies
MAPTHINGNUM = 4050
SPAWNSTATE = S_OLDSKIM
SPAWNHEALTH = 1
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = sfx_s3k51
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = S_OLDSKIM2
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 8
RADIUS = 2097152
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = MT_RETROBOBMMINE
FLAGS = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY

FRAME S_OLDSKIM
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_OLDSKIM1
ACTION A_SkimChase
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM1
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_OLDSKIM
ACTION A_SkimChase
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM2
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = S_OLDSKIM3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM3
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = S_OLDSKIM4
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM4
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = S_OLDSKIM5
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM5
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 4
DURATION = 1
NEXT = S_OLDSKIM6
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM6
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 5
DURATION = 1
NEXT = S_OLDSKIM7
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM7
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 6
DURATION = 1
NEXT = S_OLDSKIM8
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM8
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 7
DURATION = 1
NEXT = S_OLDSKIM9
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM9
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 8
DURATION = 1
NEXT = S_OLDSKIM10
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM10
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 9
DURATION = 1
NEXT = S_OLDSKIM11
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM11
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 10
DURATION = 1
NEXT = S_OLDSKIM12
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM12
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = S_OLDSKIM13
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM13
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = S_OLDSKIM14
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM14
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = S_OLDSKIM15
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM15
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = S_OLDSKIM16
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM16
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 14
DURATION = 1
NEXT = S_OLDSKIM17
ACTION A_DropMine
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM17
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 13
DURATION = 1
NEXT = S_OLDSKIM18
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM18
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 12
DURATION = 1
NEXT = S_OLDSKIM19
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM19
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 11
DURATION = 1
NEXT = S_OLDSKIM20
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM20
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 10
DURATION = 1
NEXT = S_OLDSKIM21
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM21
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 9
DURATION = 1
NEXT = S_OLDSKIM22
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM22
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 8
DURATION = 1
NEXT = S_OLDSKIM23
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM23
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 7
DURATION = 1
NEXT = S_OLDSKIM24
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM24
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 6
DURATION = 1
NEXT = S_OLDSKIM25
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM25
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 5
DURATION = 1
NEXT = S_OLDSKIM26
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM26
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 4
DURATION = 1
NEXT = S_OLDSKIM27
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM27
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 3
DURATION = 1
NEXT = S_OLDSKIM28
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM28
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 2
DURATION = 1
NEXT = S_OLDSKIM29
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_OLDSKIM29
SPRITENUMBER = SPR_SKM2
SPRITESUBNUMBER = 1
DURATION = 1
NEXT = S_OLDSKIM
ACTION None
VAR1 = 0